Tech Mesh London 2012

Enrique Paz Perez, Senior Backend Developer @ SpilGames

Enrique Paz Perez

Biography: Enrique Paz Perez

Classic-metal-loving, motorcycle-riding, Erlang enthusiast. Started in 2006 - 2009 doing PHP, Java and J2ME, mainly as an investigator for Universidade da Coruña. Discovered Erlang working as a developer for Lambdastream from 2009 till early 2011. In 2011 became Development Lead for Textendo (a telecom startup) when looking for an opportunity to keep mastering my Erlang skills. Joined Spilgames in January 2012 as Senior Erlang Developer.
 
Spil Games' website

Presentation: Gaming: How to deal with too much Success

Track: Gaming & Social Media / Time: Tuesday 10:35 - 11:25 / Location: Library

In the talk I start by describing how Spil Games built a successful online gaming platform and what technical & organization challenges we encountered along the way. Then I will focus on architectural solution that we settled on and how this will resolve scalability issues in terms of throughput, data storage, and organization scaling. 
 
Talk objectives: Sharing the lessons learned from how we are re-implementing our core systems using a new architecture. 
Forming an understanding in the mind of the listener in how the architectural design informs many parts of the organization, not just technical or software development, but also processes.
 
Target audience: (Software) architects, Software engineers, Erlang developers, Software development managers, Technical team leads, System engineers